Oğuzcan Taşkın
Back to Blog
December 15, 20241 min readBy Oğuzcan Taşkın

The Intersection of History and Systems Design

Featured Image Placeholder

Introduction

As a Game Designer with a background in history, I've always found that the most compelling games are those that feel like they have a weight of time behind them. History isn't just a collection of dates; it's a collection of interlocking systems—economic, social, and political—that drive human behavior.

Systems as Narrative

In my design process, I often look at historical social structures to inform how NPCs might interact with each other or how a player's actions might ripple through a game world.

"A well-designed game system is a narrative engine."

When we build a game like Where is Araroi?, we aren't just writing lines of dialog. We are building a system that determines how and why that dialog exists.

Examples of Historical Systems

  1. Trade Routes: Determining the flow of resources.
  2. Social Hierarchy: Defining interaction costs and permissions.
  3. Guild Structures: Managing skill progression and gatekeeping.

Conclusion

By looking at the past, we can build more believable and engaging futures in our game designs.