Case studies and game design documentation.
Solo project featuring a custom dialog system, boss fight, and environment design in a medieval pixel-art world.
A 3D action/shooter game made for Winter Jam 2025. Fight against the enemies of your family.
A 48-hour GMTK Game Jam 2024 entry. Eat planets and meteorites in space — but don't eat Earth.
A simulation game where you play as a robot worker converting raw materials into products before your battery runs out.
A Lovecraftian-themed management and simulation game. Grow plants in your greenhouse, sell them — before they grow out of control.
Comprehensive Game Design Document for a mobile card tower defense game, created during internship at UDO Games.