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2024Game Designer
CardTower GDD
Comprehensive Game Design Document for a mobile card tower defense game, created during internship at UDO Games.
Overview
CardTower is a GDD for a mobile-first card tower defense hybrid. Players draw cards each turn to place towers, cast spells, and adapt to procedurally generated enemy waves.
Key Systems
- Card draw and hand management
- Tower placement and synergy system
- Economy and upgrade loop
- Procedural difficulty scaling
Design Philosophy
The goal was to create a game that rewards planning without punishing beginners. Each design decision was tested against three player archetypes: casual, mid-core, and competitive.
Technologies
Google DocsFigmaMiro
Links
Screenshot 1