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2024Game Designer, Level Designer

GMTK Game Jam 2024

A 48-hour game jam entry focused on emergent mechanics and level design around the theme 'Built to Scale'.

Overview

Created in 48 hours for GMTK Game Jam 2024 around the theme 'Built to Scale'. The game challenges players to resize objects to solve physics-based puzzles.

Design Constraints

Working within a 48-hour window required rapid prototyping and disciplined scope management. Core mechanics were locked at hour 4, allowing the remaining time to be spent on level design and polish.

Levels

Five levels were designed, each introducing a new interaction between the scale mechanic and environmental hazards.

Technologies

UnityC#Aseprite
Screenshot 1
Screenshot 2