Oğuzcan Taşkın
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2024Game Designer, Developer

Where is Azrael?

Personal project featuring a custom dialog system, boss fight, and environment design.

Where is Azrael?

A personal project exploring deep narrative systems and combat mechanics in Unity.

Implementation Details

  • Dialog System: Branching narrative with state-dependent responses.
  • Boss Fight: Systems-driven combat encounter.
  • Environment Design: Storytelling through spatial layout.

Technologies

UnityC#
Screenshot 1
Screenshot 2